




I am a passionate gamer and aspiring game developer, currently pursuing a Master’s in Entertainment Technology at Carnegie Mellon University, specializing in Level Design. I also hold a Bachelor’s degree in Architecture from Soochow University.
I have extensive experience in game design, level design, and 3D environment art, with a strong ability to rapidly prototype levels in Unity and Unreal Engine 5, design immersive environments, and implement basic gameplay mechanics.
Through multiple team-based projects, I have demonstrated strong cross-disciplinary communication skills and adaptability, efficiently transforming creative ideas into tangible results. I have worked on a variety of game development projects, ranging from mobile F2P games to PC-based 3D sports games, covering genres such as roguelite, simulation, and competitive sports.
My expertise includes worldbuilding, level design, 3D modeling, and environment assembly, with a particular strength in spatial planning and level-based storytelling. Additionally, I have solid skills in hand-drawing and concept design, quickly producing high-quality work using Procreate, Photoshop, and Blender.
For me, games are more than just entertainment—they are a powerful medium for storytelling and emotional connection. I am eager to continue exploring the endless possibilities of game design and development, striving to create immersive and interactive experiences for players.