Unity | Game Designer | Level Designer
TOOLKIT
This game was made with Unity using Game Kit Controller.
GAME DESCRIPTION
The level is set in a high-tech industrial area within a city, surrounded by tall buildings.
Players take on the role of a hired assassin tasked with infiltrating a building (office tower) to eliminate a target.
LEVEL OBJECTIVE
Players must not be detected by enemies in the level before eliminating the target; otherwise, the mission will fail immediately. After completing the assassination, the player must take the elevator to the rooftop to escape.
LEVEL DESIGN
Map Draft


Room_01

The player starts in the room at the top-right of the map and must head down to the blue walkway to proceed to the next area. Enemies in this section include stationary and patrolling types.
Throughout this sequence, the player does not have access to firearms and must rely on stealth and melee assassinations to eliminate enemies. (Red X marks indicate mandatory kills.)
Screenshots



Room_02

The player proceeds to the next area through the blue walkway. The goal in this area is to enter the yellow-star-room and assassinate the target. Afterward, the player moves to the blue staircase in the upper-left corner to proceed to the next level.
Screenshots



Room_03

The player reaches Room 3 via the blue staircase, where they obtain an assault rifle. In this area, the player encounters numerous enemies and must use the rifle for direct combat.
After eliminating all enemies, the player proceeds to the purple elevator at the top of the map. Using the yellow key obtained from the target, they unlock the elevator to reach the rooftop and escape.
Screenshots


