3D Artist | Game Designer
Game Description
A motion-sensing game designed for Icaros.
Players will take on the role of an employee working at a fast food restaurant, responsible for tasks such as scooping and serving fries.
My contribution to the team
- For 3D arts, helped create objects required for the game environment and gameplay process.
- For game design, worked with team to design specific gameplay at different stages of the game process and adjusted the gameplay based on feedbacks.



